RAPAEL Smart Glove combines a wearable bio-feedback device and software which analyzes the data from the glove’s built-in sensors and provides training tasks (catching a ball or pouring a glass of wine in augmented reality, for example) based on the patient’s activity level. The system is designed to improve the recovery process for patients with central nervous system disorders such as stroke.
The device has been successfully employed by a number of major hospitals in South Korea since December of 2014, and approved for use in the US and Europe. Last Fall we opened an office in San Francisco and soon, will introduce a consumer version for use at home, which will be available for rent. Just moving someone’s hand in a certain way won’t improve that person’s condition because a large part of rehab takes place in the brain. Gaming helps to motivate patients while the app provides valuable information for doctors.
Having a personal experience of taking care of our loved ones who survived a stroke, we believe that Rapael will greatly improve the rehabilitation process, helping millions of people to get back their lives.