Cyber art in Boston. Celebrating Video Game Art. Seven New Works

Cyber art in Boston. Celebrating Video Game Art. Seven New Works
Yareah Magazine

Cyber art. “ART ON THE MARQUEE” Premieres Seven New Works. Celebrating Video Game Art at the Boston Convention & Exhibition Center. Opening Reception: Thursday, March 20 from 6-8pm.

Boston, MA – For the ninth round of “Art on the Marquee,” Boston Cyberarts and the Massachusetts Convention Center Authority (MCCA) will be presenting seven new works inspired by video game art on the 80-foot-tall multi-screen LED marquee outside the Boston Convention & Exhibition Center in South Boston.  The artwork is reflective of gaming culture and will be played in conjunction with the April 11-13 2014 PAX East gaming convention at the BCEC, 415 Summer St. Boston, MA.  An opening will be held on March 20 from 6pm to 8pm.


Art on the Marquee. Boston Cyber arts Massachusetts Convention Center

The works are “Trashteroids” by Jeff Bartell & Fish McGill, “Permanence on the Sand” by Reginald Arlen DeCambre, “Reconsider” by Ryan Dight, “Up” by Lina Maria Giraldo, “Dirty Pixels” by James Manning, “Super Life” by Eben McCue and “Human Testbrix” by Jeffu Warmouth.

Massachusetts is one of the largest digital gaming clusters in the United States with more than 75 digital game companies employing more than 4,000 people statewide. Nearly 20 Massachusetts universities offer coursework in digital game design and development. Every year, nearly 70,000 gamers convene in Boston at the BCEC for PAX East – the largest gaming convention on the East Coast.


Jeff Bartell & Fish McGill‘s “Trashteroids” is a futuristic commute in and out of the Earth’s atmosphere dodging extreme satellite traffic and space trash orbiting the planet. Your astro-mission is to get home safely from your shift working in the precious metal moon mines in time for dinner on the pizza planet section of earth by navigating safely through the tedious gridlock of space trash and corporate sponsored satellites clogging the once precious atmosphere. Bartell is an interactive designer for WGBH’s PBS Kids and a member of the Skeptic collective.  McGill, a graphic designer at Harmonix Music Systems, has exhibited at the ICA, Worcester Art Museum, Art on the Marquee, as well as in New York, Montreal and Japan.

In Reginald Arlen DeCambre’s “Permanence on the Sand” a mysterious desert temple inspired by traditional Egyptian geographical and cultural designs comes alive in a stunningly beautiful 80-foot world of sand, stone and palm trees.  Arlen DeCambre is a 3D environmental graphic designer and animator.

Ryan Dight’s “Reconsider” contemplates the relationship between the digital/cyber universes we create and the real world we inhabit.  How do we draw the line between the worlds of our imagination and everyday existence?  Dight, a 2013 graduate of Massachusetts College of Art, has created videos for Design Museum Boston, TedX Boston, Boston Underground Film Festival and John Hollenbeck & The Claudio Quintet.

Lina Maria Giraldo’s “Up” takes a nostalgic look at life, where dreams and reality intermingle in a spirit of coexistence, peace and harmony.  Inspired by the visual world of Nintendo’s 1985 classic game “Balloon Fight,” characters float over the city skyline on big balloons while living their daily lives – drinking a coffee, biking, or walking to work. Giraldo, who studied at the Tisch School for the Arts, Massachusetts College of Art, and the Universidad de los Andes has exhibited internationally, creating several works for Art on the Marquee.

In James Manning’s “Dirty Pixels,” pixels are not always perfect, sometimes they misbehave, and are not what or where we expect them to be.  Visual glitches, malfunctions and distortions synthesized from a vintage Atari 2600 8-bit video game system explore the history of gaming and its connections to art.  Manning is a Boston-based curator, exhibition installer, arts administrator, photographer, arts journalist, film producer and member of the artist collaborative The Institute for Infinitely Small Things.

Eben McCue’s “Super Life” is an 8-bit style, vertical video game simulation of an entire life – baby, toddler, child, teen, adult, family, senior & finally game over – all in 30 seconds!  Then it’s time to start over and to try again! McCue, a recent graduate of Massachusetts College of Art, is a freelance animator who’s currently animating a series of PSA’s for Boston’s Greenovate Initiative.

In Jeffu Warmouth’s “Human Testbrix” human bodies taking the form of Tetris©block configurations, falling from the top of the Marquee, are rotated and dropped by an invisible player. Warmouth, professor of communications media at Fitchburg State University, has created several other works for Art on the Marquee, and is currently the focus of a solo show at the Fitchburg Art Museum.


Art on The Marquee. Cyber arts


Boston Cyberarts and the Massachusetts Convention Center Authority’s “Art on the Marquee” is an ongoing project to commission public media art for display on the 80-foot-tall multi-screen LED marquee outside the Boston Convention & Exhibition Center in South Boston. The largest urban screen in New England, this unique digital canvas is one of the first of its kind in the U.S. to integrate art alongside commercial and informational content as part of the MCCA’s longstanding neighborhood art program.


Art on the Marquee. Boston Cyber arts Massachusetts Convention Center

Since February of 2012, “Art on the Marquee” has showcased nearly 60 works by Massachusetts artists and students on more than 3,000 square feet of digital display on seven screens, providing full-motion video and a viewership of more than 100,000 pedestrians and motorists. The marquee is visible for a half a mile in many directions and is seen by traffic on Summer, D, and Congress streets, as well as from the surrounding hotels, office buildings and the Seaport World Trade Center.  A panel of Boston Cyberarts and MCCA staff selects artist’s works, which play in rotation on the Marquee with other content including events, advertisements, and community messages.

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